The Red Wyvern RPG
The next Archetype is the Champion. This includes:
Warrior – Heroes who enjoy the intricacies of battle and the artistry found in using a weapon.
I think the challenge here was not to fall into the trap of focusing only on the contributions of a combat-oriented adventurer held only to combat situations but on how they interact in other types of encounters. This was one dilemma that heavily pushed me to realize that trying to keep the design simplistic would not work… so, the crunchier The Red Wyvern RPG became. Each Calling must have an opportunity to be a part of every encounter, even if in a small way. To lose a player to boredom because they feel they have nothing to offer, even if for a brief period, seems problematic and defeats the purpose of a game. I have no issue if they choose not to participate, but sometimes, those small moments make a player’s night.
- James S. Austin
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