The Red Wyvern RPG
The thought of using a special term to identify a group that embraces an aspect of adventuring, having shared or similar features, was pivotal in establishing the design flow. ‘Callings’ soared above other possible choices put into the pool, and there were only a few after the word was proposed, as there was no need to look further. We wanted something strong to build upon as we began the process of gathering ideas, and a barometer to make final decisions.
Our first Archetype collection is the Adepts. These Callings have found ways to harness the powers found within the Weave. This reveal goes beyond just a list; it demonstrates how we approached the overall build designs to establish delineations between the Callings within the Archetypes.
Blooded – Heroes who connect with the Weave through their innate abilities.
Channelers – Heroes who channel the Weave through them, harnassing divine-granted power.
Weavers – Heroes who have learned how to manipulate the Weave through external means.
They each have a particular way of working with parts of the Weave – one is directly connected to the Weave and has learned to use it, one allows the Weave to flow through them, and one shapes the Weave around them. I will explain magic further once I get through the Callings, which will be eye-opening but also hopefully intuitive in its understanding.
- James S. Austin
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