Wednesday, February 21, 2024

Design Journal 02/21/24


 
Another task that sits high in this push is working through the Calling’s Special Features. These are skill-specific, leaning towards a particular role of an adventurer. Some may only fit for one Calling, while others are shared. An example is Maneuvers. Maneuvers are fighting skills, themed batches for the different weapon types. 
 
To make it a little light-hearted and exciting, each batch of Maneuvers is themed with an animal. So, simply take some of the highlights an animal is used for and work from there. The Bear Maneuvers are considered Heavy, focusing on strength and defense while moving on the offensive. As a peek into the mechanics – 
 
Bear Grasp - On the designated Attack's hit, an adjacent target to you is moved to a different space adjacent to you, Pushed 5 feet, Agility / Dodge Check to prevent the Push. And this Maneuver is stepped with level progression, to reflect your growth and understanding when using this Maneuver.
 
I am hoping this and early posts are grabbing your interest as we come closer to cementing the core mechanics and pushing for publication!
 
- James S. Austin

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